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Affordance cueing for a non-liftable test object,
involving computational perception units.

video format: avi; © Joanneum Research
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Affordance cueing for a liftable test object,
involving computational perception units.

video format: mp4; © Joanneum Research
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Reinforcement
learning for affordance perception.

video format: avi; © Joanneum Research
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Reinforcement
learning for affordance perception.

video format: mp4; © Joanneum Research
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VOCUS-RT attention system and mean shift
filtering for tracking a non-occluded blue test object
simultaneously in L and R camera image.

video format: avi; © FhG/Fraunhofer IAIS
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VOCUS-RT attention system and mean shift
filtering for tracking a yellow test object
simultaneously in L and R camera image, where the
object is partially occluded.

video format: avi; © FhG/Fraunhofer IAIS
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KURT3D in simulator MACSim, training for
liftability affordance.

video format: mpeg; © METU-KOVAN
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KURT3D in simulator MACSim, scanning test
objects.

video format: mpeg; © METU-KOVAN
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KURT3D in simulator MACSim, acting upon
traversability affordance. Here, traversability
includes pushing pushable objects out of the way.

video format: mpeg; © METU-KOVAN
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KURT3D in real world, acting upon
traversability affordance. It applies the same
perceptual routines that have been applied in the
previous video in MACSim, and that have been trained in the
simulator only.

video format: mov (Quicktime); © METU-KOVAN
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KURT3D in simulator MACSim, grounding the lift
operator that is employed in goal-oriented behavior.

video format: xvid; © University of Osnabrueck
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KURT3D in simulator MACSim, performing action
planning and plan execution.

video format: xvid; © University of Osnabrueck
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KURT3D in simulator MACSim, performing action
planning and plan execution with an erroneous world
model.

video format: xvid; © University of Osnabrueck
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KURT3D in real world (demonstrator scenario),
executing the same plan as shown in the simulator
video 12.

video format: divx; © FhG/Fraunhofer IAIS
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